面临高考,不想分神,怎么样提高注意力?

尾味 尾味
回答
  • 化妆的桃子感 化妆的桃子感

    (1)itm_durendal(2)durendal(3)durendal(4)2(5)baron 0(6)scab_bastardsw_b(7)****(8)**(9)****(10)8824(11)532(12)2.250000(13)100(14)0(15)0(16)0(17)15(18)43008(19)106(20)0(21)110(22)0(23)285(24)42
    (25)0
    道具性质部分
    (1)物品系统标识名。(2)游戏显示名称。(3)调用模型组名字。(4)调用模型数量。(5)调用物品模型。(6)调用替换模型(如剑鞘、前缀变化的装备)。(7)模型替换或显示条件:基数为0。前缀:
    素色的+1(0x01);裂开的+2(0x02);生锈的+4(0x04);弯曲的+8(0x08);有缺口的+16(0x10);有凹陷的+32(0x20);粗劣的+64(0x40);粗糙的+128(0x80);旧+256(0x100);平衡的+512(0x200);大**钢+1024(0x400);重+2048(0x800);破烂的+4096(0x1000);蓬乱的+8192(0x2000);结实的+16384(0x4000);厚+32768(0x8000);加硬+65536(0x10000);加强+131072(0x20000);瘸腿+262144(0x40000);老+524288(0x80000);倔犟的+**(0x100000);温和的+**(0x200000);活泼的+**(0x400000);一大袋+**(0x800000);状态:
    存有+****(0x**00000)
    飞行弹**+****(0x**0000)
    携带+****(0x**0000)
    (8)物品类别,基数为0。种类:马+1(0x01);单手+2(0x02);双手+3(0x03);长杆+4(0x04);箭+5(0x05);矢+6(0x06);盾+7(0x07);弓+8(0x08);**+9(0x09);掷+10(0x0a);货+11(0x0b);头+12(0x0c);身+13(0x0d);脚+14(0x0e);手+15(0x0f);手**+16(0x10);步**+17(0x11);**+18(0x12)。依附位置:
    左边+256(0x100);左手+512(0x200);前臂+768(0x300)
    盔甲+3840(0xf00)。属性:
    唯一+4096(0x1000);混战+8192(0x2000);不可挡格+16384(0x4000);**矛+32768(0x8000);商品+65536(0x10000);食品+524288(0x80000);双手+**(0x200000);主要(能否用)+**(0x400000);次要+**(0x800000);覆盖脚+**(0x**);消耗品+**6(0x**);对盾奖励+**2(0x**);对盾惩罚+**(0x**);不可在马上使用+**(0x**)。(9)可行性:[基数:****(0x**0000),为测试64位,可以不加,即基数为0。单手-刺+1(0x1);单手-砸+2(0x2);单手-右挥+4(0x4);单手-左挥+8(0x8);双手-刺+16(0x10);双手-砸+32(0x20);双手-右挥+64(0x40);双手-左挥+128(0x80);长杆-刺+256(0x100);长杆-砸+512(0x200);长杆-右挥+1024(0x400);长杆-左挥+2048(0x800);射-弓+4096(0x1000);射-标+8192(0x2000);射-**+16384(0x4000);掷-石+65536(0x10000);掷-刀+131072(0x20000);掷-斧+196608(0x30000);掷-镖+262144(0x40000);射-手**+458752(0x70000);射-步**+524288(0x80000);射-火铳+**(0xff000);马背-单手-刺+**(0x100000);马背-单手-右砸+**(0x200000);马背-单手-左砸+**(0x400000);马背-单手-右挥+**(0x800000);马背-单手-左挥+**(0x**);单手-矛-刺+**(0x**);马背-单手-矛-刺+**8(0x**);携带-火铳+**(0x7f**);携带-左腰-刀+**6(0x**);携带-左腰-斧+**2(0x**);携带-前-左-**+**8(0x**);携带-前-右-**+**(0x**);携带-前-右-箭囊+**(0x**);携带-后-右-箭囊+**(0x**);携带-右-竖-箭囊+**(0x**);携带-背-箭囊+**(0x**);携带-右-****+**(0x**);携带-左-前-手**+**(0xa**);携带-左-箭盒+**(0xb**);携带-背-斧+**(0x**0);携带-背-剑+**(0x**0);携带-筝盾+**(0x**0);携带-圆盾+**(0x**0);携带-小盾+**(0x**0);携带-背-**+**(0x**0);携带-背-弓+**(0x**0);携带-矛+**(0x**0);携带-打刀+**(0x**0);携带-小太刀+**(0x**0);保留-鞘套+**(0x**0);填弹-手**+**(0x**);填弹-步**+**(0x**);填弹-火铳+**40(0xf**0);单手-前挡+**76(0x**);单手-上挡+**2(0x**);单手-右挡+**4(0x**);单手-左挡+**8(0x**);双手-前挡+**416(0x**0);双手-上挡+**32(0x**);双手-右挡+**64(0x**);双手-左挡+**5328(0x**);长杆-前挡+**656(0x**00);长杆-上挡+**312(0x**0);长杆-右挡+**42624(0x**0);长杆-左挡+**5248(0x**0)。(10)基础价格。(11)可拥有前缀:基数为0。素色的+1(0x1);裂开的+2(0x2);生锈的+4(0x4);弯曲的+8(0x8);有缺口的+16(0x10);有凹陷的+32(0x20);粗劣的+64(0x40);粗糙的+128(0x80);旧+256(0x100);平衡的+512(0x200);大**钢+1024(0x400);重+2048(0x800);破烂的+4096(0x1000);蓬乱的+8192(0x2000);结实的+16384(0x4000);厚+32768(0x8000);加硬+65536(0x10000);加强+131072(0x20000);瘸腿+262144(0x40000);老+524288(0x80000);倔犟的+**(0x100000);温和的+**(0x200000);活泼的+**(0x400000);一大袋+**(0x800000);(12)重量。(13)充足度。(14)头防;货品:质量。(15)体防;马:装甲(防护);盾:抵抗(血)。(16)脚防;**、**:精度。(17)要求,如骑术、力气等;箭、矢、货品无效。(18)耐久。(19)武器速度;马:操纵;****:填充速度。(20)飞行物速度;马:速度。(21)触及范围;盾:尺寸(覆盖范围);掷器抛物线距离。(22)数量。(23)穿刺带来的伤;马:冲刺(无伤害类别)。割伤:原数;刺伤:原数+256(0x100);钝伤:原数+512(0x200)。(24)挥砍带来的伤。割伤:原数;刺伤:原数+256(0x100);钝伤:原数+512(0x200)。(25)再添加描述行数。举个例子:
    我想加个蛇矛,长杆类,模型名字叫shemao,有个挂钩的(像剑鞘一类的东西),模型名字叫shemao_scab;有重和弯曲的两种附加属性,是重时替换成全金的样子,模型名字叫gold_shemao;想对盾有加成,可以在商店出售;步战和骑战都能挡,都能实现刺、砸、左挥、右挥,拿起时还能显示挂钩;穿刺时,有30刺伤,挥砍时35割伤;重量3,速度90,触及范围160,基础价格500纳第尔,充足度200。那代码就是:
    itm_shemao shemao shemao 3 shemao 0 shemao_scab **** gold_shemao **4 **3** 3.000000 200 0 0 0 0 0 90 0 160 0 286 35
    0

类似问答
精品推荐

友情链接

友链互换QQ:

谷财 备案编号:蜀ICP备11019336号-3商务合作:235-677-2621

Copyright 2009-2020 Chengdu Sanzilewan Technology Co.,Ltd all rights reserve

抵制不良游戏 拒绝盗版游戏 注意自我保护 谨防受骗上当 适度游戏益脑 沉迷游戏伤身 合理安排时间 享受健康生活