psv魔界战记3回归怎么存档

psv魔界战记

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  • 两个菠萝油 两个菠萝油

    展开全部#!usr/bin/env python
    '''tic tac toe in python,minimax with alpha-beta pruning.'''
    import sys
    import random
    import getopt
    board:array of 9 int,positionally numbered like th**:
    0 1 2
    3 4 5
    6 7 8
    well-known board positions
    winning_triads=((0,1,2),(3,4,5),(6,7,8),(0,3,6),(1,4,7),
    (2,5,8),(0,4,8),(2,4,6))
    printing_triads=((0,1,2),(3,4,5),(6,7,8))
    the order in which slots get checked for absence of a player's token:
    slots=(0,1,2,3,4,5,6,7,8)
    internal-use values.chosen so that the"winner"of a fin**hed
    game has an appropriate value,as x minimizes and o maximizes
    the board's value(function board_valuation()defines"value")
    internally,the computer always plays os,even though the markers[]
    array can change based on-r command line flag.
    x_token=-1
    open_token=0
    o_token=1
    strings for output:player's markers,phrase for end-of-game
    markers=['_','o','x']
    end_phrase=('draw','win','loss')
    human=1
    computer=0
    def board_valuation(board,player,next_player,alpha,beta):
    '''dynamic and static evaluation of board position.'''
    static evaluation-value for next_player
    wnnr=winner(board)
    if wnnr!open_token:
    not a draw or a move left:someone won
    return wnnr
    elif not legal_move_left(board):
    draw-no moves left
    return 0#cat
    if flow-of-control gets here,no winner yet,not a draw.
    check all legal moves for"player
    for move in slots:
    if board[move]=open_token:
    board[move]=player
    val=board_valuation(board,next_player,player,alpha,beta)
    board[move]=open_token
    if player=o_token:#maximizing player
    if val>alpha:
    alpha=val
    if alpha>=beta:
    return beta
    else:#x_token player,minimizing
    if val
    beta=val
    if beta
    return alpha
    if player=o_token:
    retval=alpha
    else:
    retval=beta
    return retval
    def print_board(board):
    '''print the board in human-readable format.
    called with current board(array of 9 ints).
    '''
    for row in printing_triads:
    for hole in row:
    print markers[board[hole]],
    print
    def legal_move_left(board):
    ''' returns true if a legal move remains,false if not.'''
    for slot in slots:
    if board[slot]=open_token:
    return true
    return false
    def winner(board):
    ''' returns-1 if x wins,1 if o wins,0 for a cat game,
    0 for an unfin**hed game.
    returns the first"win"it finds,so check after each move.
    note that clever choices of x_token,o_token,open_token
    make th** work better.
    '''
    for triad in winning_triads:
    triad_sum=board[triad[0]]+board[triad[1]]+board[triad[2]]
    if triad_sum=3 or triad_sum=-3:
    return board[triad[0]]#take advantage of"_token"values
    return 0
    def determine_move(board):
    ''' determine os next move.check that a legal move remains before calling.
    randomly picks a single move from any group of moves with the same value.
    '''
    best_val=-2#1 less than min of o_token,x_token
    my_moves=[]
    for move in slots:
    if board[move]=open_token:
    board[move]=o_token
    val=board_valuation(board,x_token,o_token,-2,2)
    board[move]=open_token
    print"my move",move,"causes a",end_phrase[val]
    if val>best_val:
    best_val=val
    my_moves=[move]
    if val=best_val:
    my_moves.append(move)
    return random.choice(my_moves)
    def recv_human_move(board):
    ''' encapsulate human's input reception and validation.
    call with current board configuration.returns
    an int of value 0.8,the human's move.
    '''
    looping=true
    while looping:
    try:
    inp=input("your move:")
    yrmv=int(inp)
    if 0
    if board[yrmv]=open_token:
    looping=false
    else:
    print"spot already filled.
    else:
    print"bad move,no donut.
    except eoferror:
    print
    sys.exit(0)
    except nameerror:
    print"not 0-9,try again.
    except syntaxerror:
    print"not 0-9,try again.
    if looping:
    print_board(board)
    return yrmv
    def usage(progname):
    '''call with name of program,to explain its usage.'''
    print progname+":tic tac toe in python
    print"usage:",progname,"[-h][-c][-r][-x][-x]
    print"flags:
    print"-x,-x:print th** usage **,then exit.
    print"-h:human goes first(default)
    print"-c:computer goes first
    print"-r:computer ** x,human ** o
    print"the computer o and the human plays x by default.
    def main():
    '''call without arguments from_main_context.'''
    try:
    opts,args=getopt.getopt(sys.argv[1:],"chrxx",
    ["human","computer","help"])
    except getopt.getopterror:
    print help **rmation and exit:
    usage(sys.argv[0])
    sys.exit(2)
    next_move=human#human goes first by default
    for opt,arg in opts:
    if opt="-h":
    next_move=human
    if opt="-c":
    next_move=computer
    if opt="-r":
    markers[-1]='o'
    markers[1]='x'
    if opt in("-x","-x","-help"):
    usage(sys.argv[0])
    sys.exit(1)
    initial state of board:all open spots.
    board=[open_token,open_token,open_token,open_token,open_token,
    open_token,open_token,open_token,open_token]
    state machine to decide who goes next,and when the game ends.
    th** allows letting computer or human go first.
    while legal_move_left(board)and winner(board)=open_token:
    print
    print_board(board)
    if next_move=human and legal_move_left(board):
    humanmv=recv_human_move(board)
    board[humanmv]=x_token
    next_move=computer
    if next_move=computer and legal_move_left(board):
    mymv=determine_move(board)
    print"i choose",mymv
    board[mymv]=o_token
    next_move=human
    print_board(board)
    final board state/winner and congratulatory output.
    try:
    you won"should never appear on output:the program
    should always at least draw.
    print["cat got the game","i won","you won"][winner(board)]
    except indexerror:
    print"really bad error,winner **",winner(board)
    sys.exit(0)
    if_name_='_main_':
    try:
    main()
    except keyboardinterrupt:
    print
    sys.exit(1)

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