怪物猎人2g小猫能穿装备么》拜托各位大神

怪物猎人2g

鹿白白白 鹿白白白
回答
  • sanylove sanylove

    blizzard entertainment ** an american video game developer and publ**her headquartered in irvine,california.[1]it ** a div**ion of activ**ion blizzard.blizzard ** the creator of several successful computer games,including world of warcraft and the warcraft,starcraft,and diablo series.
    h**tory
    blizzard entertainment was founded by michael morhaime,ayman allen adham and frank pearce as silicon&synapse in february 1991,a year after[3]all three had received their bachelor's degrees from ucla.[4][3]in the early days the company focused on creating game ports for other studios.ports include titles such as j.r.r.tolkien's the lord of the rings,vol.i and battle chess ii:chinese chess.[5][6]in 1993,the company developed games like rock n' roll racing and the lost vikings(publ**hed by interplay productions).in 1994,the company briefly changed its name to chaos studios,before finally settling on blizzard entertainment after it was d**covered that another company with the chaos name already ex**ted.that same year,they were acquired by d**tributor d**idson&associates for under$10 million.shortly thereafter,blizzard shipped their breakthrough hit warcraft:orcs and humans.
    blizzard has changed hands several times since then:d**idson was acquired along with sierra on-line by a company called cuc international in 1996;cuc then merged with a hotel,real-estate,and car-rental franch**er called hfs corporation to form cendant in 1997.in 1998 it became apparent that cuc had engaged in accounting fraud for years before the merger;cendant's stock lost 80%of its value over the next six months in the ensuing widely d**cussed accounting scandal.the company sold its consumer software operations,sierra on-line which included blizzard,to french publ**her h**as in 1998,the same year h**as was purchased by vivendi.blizzard was part of the vivendi games group of vivendi.in july 2008 vivendi games merged with activ**ion,using blizzard's name in the resulting company,activ**ion blizzard.
    in 1996,blizzard acquired condor games,which had been wo**ng on the game diablo for blizzard at the time.condor was renamed blizzard north,and has since developed hit games diablo,diablo ii,and its expansion pack diablo ii:lord of destruction.blizzard north was located in san mateo,california.
    blizzard launched their online gaming service battle.net in january 1997 with the release of their action-rpg diablo. in 2002,blizzard was able to reacquire rights for three of its earlier silicon&synapse titles from interplay entertainment and re-release them under game boy advance.[7]in 2004,blizzard opened european offices in the par** suburb of vélizy,yvelines,france,responsible for the european in-game support of world of warcraft.on november 23,2004,blizzard released world of warcraft,its mmorpg offering.on may 16,2005,blizzard announced the acqu**ition of swingin' ape studios,a console game developer which had been developing starcraft:ghost.the company was then merged into blizzard's other teams after starcraft:ghost was 'postponed indefinitely'.on august 1,2005,blizzard announced the consolidation of blizzard north into the headquarters at 131 theory in uc irvine's university research park in irvine,california.
    in 2008,blizzard was honored at the 59th annual technology&engineering emmy awards for the creation of world of warcraft.mike morhaime accepted the award.
    补充答案:
    so th** ** marginally on topic,but i saw th** on/.today.th** ** some kind of business porn bull** from some local orange county ** containing a bunch of platitudes about blizzard's success with world of warcraft.frankly,th** article could h**e been written about any arbitrary product,and ** 50%bull**.so i want to offer my 11 counterpoints on why wow ** such a hit.
    1.quality of people matters.
    blizzard hires quality people and generally pays them commensurate with their value.th** might seem like it belongs in the source article,but in the games world,th** ** actually rare.
    2.innovation ** bunk.
    i love wow,and i know the market,unlike the douche who writes for ocreg**ter.yes,blizzard makes exponential-ambient-ass-loads of money off wow.however,and i h**e said th** since the day the game shipped-there ** not a single iota of innovation anywhere in wow.it ** an identical,if not limiting mechanical structure for a game relative to what other people had put out.in fact,the success of wow might actually h**e a globally chilling effect on the mmog market for the next decade.th**,however,leads in to the next few points:
    3.fuck your product.know,use,and love your competition.
    dogfooding ** a common practice in all software businesses.where you will really win ** understanding why people love other products.without naming any names here,a great example ** netbeans.i know sun does all their internal development with netbeans.they eat their own dogfood.what does th** tell them?a good bit,really.however,it omits the knowledge of why people who use them like eclipse or love intellij idea.you should h**e on your staff people who adore your compe**s products,and use them all the time.th** tells you not just where you can improve your product for the people who drank your kool-aid,but how you can win in the marketplace.wow has almost no aspects to its gameplay that everquest didn't pioneer.all wow **,in essence,** eq with the crap that annoyed people fixed.sony went wrong by actually trying to innovate(see#2)with eq ii,and that **(part of)why wow ate their lunch.
    4.expand a market by doing better.
    i see th** all the time.great example:mapquest.mapquest was a verb for a lot of people the same way"google"** a verb.however,google maps came out and redefine the space.you can argue that google maps was innovative,but it wasn't"cotton gin"innovative.it was maybe"fluorescent light"innovative at best.they took an establ**hed market that they knew was big,and expanded it by pwning on the little things of the ui.wow,in much the same way,came into a huge mmog market,and expanded it by not shipping a ** product.
    5.it ** done when it ** done.
    th** has been a hallmark of both blizzard and id software for years.i think neither company has made a ship date in two decades,but when they ship a product it **-not just reasonably bug free-but tweaked.for a game company th** mean the mechanics are exceedingly well balanced.buffs and nerfs aside,it ** clear to most people that wow,and the whole*craft brand,ships with an incredibly well balance gameplay for all the roles and classes when the game ships.let me restate th** point with another axiom:it matters less if it works 100%,than if it provides the utility the customer expects.
    note:please don't confuse th** with"demand excellence."if you are a manager and(a)you can't describe excellence when you see it or(b)don't use the compe**s products(see above),then your"demand"** just so much posturing.
    6.personality matters,and that **n't from a committee.
    wow,like many blizzard products,has a whole lot of character.whether th** ** the ghostbusters jokes in the mage quests of wow or the numerous scifi classics references in starcraft,the products reflect the love of the developers for genre products.th** can't be designed by a marketing group.you need writers and developers who honest-to-god connect with the market.there was a chat at j**a posse roundup with joe about ui design and"how does th** software make you feel."i brought up wow and games in general,because th** ** one of the few areas in the industry where th** **n't just a consideration,but the whole game plan(pun intended).the best way to establ**h brand loyalty ** to make users feel connected with the people who develop the product.oh,btw.
    7.brand ** incredibly important.
    for all the talk in the business section about ea,activ**ion,or(blizzard parent and activ**ion merger target)vivendi,gamers know they are **.who cares about the shovelware churn factories?sure,you might buy madden whatever or nhlxx[xx],but in the end,you don't care about these companies.yet another fifa title doesn't matter nearly as much as starcraft 2,spore,or even rainbow 6 las vegas 2.pumping out products with marginal difference to collect your$60 and pass go again can make you a lot of money,but it won't earn you brand loyalty.however,when*blizzard*the people who made both diablo(huge in the us)and starcraft(huge in the us but an absolute runnaway in asia)say they are making an mmog,assuming it matched 1.6 here,it will bury lineage in asia and the whole soe portfolio in the us.speaking of soe.
    8.customer support matters.
    your product has bugs.your product will get hacked.thequestion **,what happens when th** happens?if your customer support experience has 1 bad outcome in 10,it will be all over the internet.moreover,if you h**e long term users,like many mmogs do,if a customer needs help once a year,after 3 years a third of your user base hates your ever-loving guts.seriously,ask anybody who played a sony online game.
    9.control expectations.
    if you h**e a non-user determin**tic software product(google search)you can talk about six-sigma uptime.otherw**e,if you h**e a product where the operational mechanics are critical(mmog,banking,**ps)you will h**e downtime.be upfront with the customers.schedule outages fairly and tell your operations team to actually post to the network status page on your web site.while you deal with a lot of retards,if you h**e a status page and it shows you know and are making a good college try to deal with a problem,you will s**e yourself hundreds,if not thousands of contacts to customer support,and that will drive up your value in#8.
    10.operations ** a competitive advantage.
    techops ** critical and has to be part of the development process.one of the reasons"patch day"(see#9)**n't as bad for wow as[insert other preceeding mmog here]** because they adopted bittorrent for patch d**tribution.if you don't h**e your head firmly up your ass,you understand that bittorrent increases burst network ...

类似问答
  • 彩虹岛100级穿什么装备较好?拜托各位大神

    提问时间:2024-04-27 20:15:18

    有钱就穿+1 82级单双9套装!没有就穿普通的套装!到107换卡秒.在上去就是132的套装了!不过现在那东西卖的很贵.

  • 射击猎人装备选择拜托各位大神

    提问时间:2024-04-27 21:05:34

    一般x石头是10敏捷或10命中的`最重要是敏捷 命中到120左右一般的dota都不会未命中。敏捷堆的越高越好 ` 装备要有ap 敏捷 智力 护甲穿透 这几种 差...

  • 哪里能下载倒怪物猎人p2g的装备图鉴拜托各位大神

    提问时间:2024-04-27 07:49:16

    怪物猎人p2g全武器升级路线查看器2.0 **:麻烦采纳,谢谢!

  • 怪物猎人2g上位装备

    提问时间:2024-04-27 00:45:53

    就银火龙 s 或者是夜叉装吧。这两套已有了太刀必要的《心眼〉防御力又ok推荐的技能-利度等级+1(匠+10)/磨刀加快(打造师+10)/回避性能+1,+2(回避...

  • 怪物猎人2g 关于猫厨的技能和装备技能...

    提问时间:2024-04-27 07:45:55

    现在是2g时代了。同种技能是没有叠加的。(可惜没双火。不过有了拔刀也可以)猫的技能唯一有用的我感觉那么几个:火势场力激运秘境探索攻击力up大一般还是有看

  • psp怪物猎人2g 刚刷上位穿什么装备好

    提问时间:2024-04-27 18:47:45

    我穿普通轰龙防都300多一点.技能是速食+千里眼+耳栓+恶灵的加护+五个洞(根据任务情况来加技能,我一般都是砥石高速使用,或者爆弹加强),很使用.我现在刷了套苍...

  • 怪物猎人2g女生穿什么装备好看?

    提问时间:2024-04-27 08:50:52

    我认为:黑龙x套,炎王龙套,蝴蝶套,金火龙套

  • 怪物猎人2g下位眠爆装

    提问时间:2024-04-27 20:54:58

    不懂楼上他们的。说了是下位眠鸟要上位的啊。下位就打水龙的那个片手。我忘记线路了反正不怨念的升上去到后面也是最好的眠片。玩眠爆近战的就是它最好了。装备上什么的我没...

  • 魔兽世界里巨魔猎人怎么玩?拜托各位大神

    提问时间:2024-04-27 11:04:28

    我就是玩lr出家的 呵呵 先说天赋:玩lr毫无疑问 练级用的是兽王天赋 因为兽王的bb 伤害比较高 血多 防高 再加上仇恨拉的稳 所以lr不容易死 而且不会被有...

  • 怪物猎人2g里的猫学什么技能好?

    提问时间:2024-04-27 13:57:50

    战斗猫技能技能名 pts 技能効果 开放条件 评价角笛之术 20 吸引怪物的注意力 初期鬼人笛之术 60 提高玩家和战斗猫的攻击力 初期 和玩家的鬼人笛同样效果...

精品推荐

友情链接

友链互换QQ:

谷财 备案编号:蜀ICP备11019336号-3商务合作:235-677-2621

Copyright 2009-2020 Chengdu Sanzilewan Technology Co.,Ltd all rights reserve

抵制不良游戏 拒绝盗版游戏 注意自我保护 谨防受骗上当 适度游戏益脑 沉迷游戏伤身 合理安排时间 享受健康生活